IMAGE_STACK_FILE_NAME = M1bcd.txt SIGMALIST_FILE_NAME = M1bunc.txt DCE_STATUS_MASK_LIST = M1bbmsk.txt PMASK_FILE_NAME = mips24_pmask.fits OUTPUT_DIR = mosaicM1 verbose = 1 have_uncertainties = 1 compute_uncertainties_internally = 0 run_fiducial_image_frame = 1 #Pipeline produces a mosaic with square pixels, 2.45 arcsec in size MOSAIC_PIXEL_SIZE_X = -0.0006806 MOSAIC_PIXEL_SIZE_Y = 0.0006806 USE_REFINED_POINTING = 0 &FIDUCIALIMAGEFRAMEIN Edge_Padding = 100, CROTA2 = A, &END run_mosaic_interp = 1 &MOSAICINTIN INTERP_METHOD = 1, &END run_mosaic_covg = 1 &MOSAICCOVGIN &END run_mosaic_outlier = 1 &MOSAICOUTLIERIN THRESH_OPTION = 2, BOTTOM_THRESHOLD = 5., TOP_THRESHOLD = 5., MIN_PIX_NUM = 3, &END run_mosaic_rmask = 1 USE_OUTLIER_FOR_RMASK = 1 USE_DUAL_OUTLIER_FOR_RMASK = 0 #bits 2,8,11,14==>18692 DCE_Status_Mask_Fatal_BitPattern = 18692 #bits 10,14==>17408 PMask_Fatal_BitPattern = 17408 &MOSAICRMASKIN RM_THRESH = 0.5, MIN_COVERAGE = 3, MAX_COVERAGE = 100, MASK_RH_BIT = 9, &END run_mosaic_reinterp = 1 #bits 0,1==>3 RMask_Fatal_BitPattern = 3 &MOSAICREINTIN &END run_mosaic_coadder = 1 sigma_weighted_coadd = 0 create_unc_mosaic = 1 create_std_mosaic = 0 #TILEMAX_X,Y: faster with larger tiles but needs more memory: #memory requirement ~ 12*TILEMAX_X*TILEMAX_Y*max(coverage) &MOSAICCOADDIN TILEMAX_X = 512, TILEMAX_Y = 512, &END run_mosaic_combiner = 1 delete_intermediate_files = 0